"One Turn's Worth" production mode doesn't work for satelites in Fusion Mod v1.18.1

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Author: KMF-G
Date: Aug 29, 2022 4:22 PM
Category: Xi'Chung Bug Hunt
Posts: 4
#1
As described in title.

"One Turn's Worth" production mode doesn't work for satelites in Fusion Mod v1.18.1

It does work for Troops, Fighters and Mines...but does not for Satellites. When you chose from the list(1, 5, 10, 15, etc.) it works, but not "One Turn's Worth"(it simply adds 1 Satellite to the production queue).

Any idea why it is so?

Replies

Commenter: ekolis
Date: Aug 30, 2022 1:06 PM
"One Turn's Worth" production mode doesn't work for satelites in Fusion Mod v1.18.1
#2
How much do your satellites cost, and what's the build rate of your construction queue? If any resource cost is more than half your queue's capacity (keep in mind capacity can vary by resource in FM) then you will be limited to a single unit.
Commenter: KMF-G
Date: Aug 31, 2022 7:53 AM
"One Turn's Worth" production mode doesn't work for satelites in Fusion Mod v1.18.1
#3
Sat is 250M and 50R, none of planet, planetary or spacebased shipyards could build it with "One Turn's Worth" mode.

Done some testing and it apears that it is sensor capabilities(Hyper-Optics I) is what doesn't allow build with "One Turn's Worth" mode. Using any satelite loadout with component Hyper-Optics I "One Turn's Worth" mode doesn't work. All others(without Hyper-Optics I) I tried so far works with "One Turn's Worth".

So it is component(Hyper-Optics I) who causes that bug.
Commenter: blackknyght
Date: Oct 28, 2022 8:29 PM
"One Turn's Worth" production mode doesn't work for satelites in Fusion Mod v1.18.1
#4
That's actually a long-known SE4 bug, and not one in the mod itself.