Fusion Mod questions and "poll"

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Author: blackknyght
Date: May 4, 2018 2:02 PM
Category: Spaceport
Posts: 2
#1
I want to ask anyone who plays/has played the Fusion Mod what about it do they like the best, and what do they like the least?

What techs/traits do you use most, and which do you think are the best & worst, and why?

What components or weapons do you like best, and which do you think need some reworking, and why?

I ask because I'm working on a new version of the mod, and I'd really appreciate input from any and all who have played it since you have the best experiences to draw from.

Thanx, in advance...

Replies

Commenter: AngleWyrm
Date: May 23, 2018 2:54 PM
Fusion Mod questions and "poll"
#2
My favorite part of most mods is when they give me choices to make. For example, the Advanced Mod makes it possible to choose 'cargo' as an early research tech, because light freighters are a part of that tech branch.

Another fun thing to do is design ships. That may seem peculiar to say, but there's a lot of pre-fab that spoils the fun. How many different colony ships can be made? Could I choose range (supply) over population transport (cargo) in some meaningful quantity? Or maybe design speedy colony ships to claim that distant planet, with just enough supply and little population?