se4 "stillborn" races.

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Author: kiltarilty
Date: Sep 30, 2018 10:25 PM
Category: Spaceport
Posts: 7
#1
Ok so i've been playing se4 for years, convicned some friends to play, we've been playing and I've slowly been making my own mod that we've been using this whole time (no i dont edit the mod as we're playing).

Somewhat recently there's been a problem with computer players, they colonize their own system, then don't explore anywhere past that, we've come to call those players "stillborn".

has anyone else had problems with AI players not exploring past their home system?

-kiltarilty

Replies

Commenter: combatwombat
Date: Oct 1, 2018 5:11 PM
se4 "stillborn" races.
#2
Hi again :D

Those are neutral empires, you can disable them via the new game menu when you start the game.
Commenter: Blackadder
Date: Oct 4, 2018 10:29 AM
se4 "stillborn" races.
#3
Are these stock races (races that came with the original game), or modded races?

If they're stock races, then they're simply "neutral races" (a more accurate term would probably be "minor races", but "neutral races" is what the game calls them) that never leave their own systems under any circumstances. This is a normal part of the game and nothing to worry about.

If they're modded races, it could be a different issue. Specifically, it could be a problem with the AI_Construction_Vehicles file that is preventing them from building exploration ships (such as "attack ships"). The AI won't ever send a colony ship to another system unless it sends an exploration ship there first, so an AI that doesn't build exploration ships will never expand.
Commenter: KommissarReb
Date: Oct 26, 2018 8:19 PM
se4 "stillborn" races.
#4
I think I remember having the same problem when making a race. I think if you add too many spaces (more than one) between entries in AI_DesignCreation.txt, it will make it so they don't make any ships. If there's multiple spaces in between entries for AI_Reseacrh.txt, they won't research anything.

This tripped me up once or twice. Hope this helps.
Commenter: kiltarilty
Date: Nov 3, 2018 1:51 AM
se4 "stillborn" races.
#5
i think blackadder is the winner here, in my mod i had made changes to ship sizes and i think the AI doesnt like making smaller ships to scout, but they do build colony ships that dont go anywhere because they lacked scout ships to scout out other systems first. makes sense. thanks!
Commenter: Blackadder
Date: Dec 10, 2018 6:25 PM
se4 "stillborn" races.
#6
Let me know if you have trouble finding the problem. I would be willing to test the mod and locate the exact issue (I strongly suspect it's the way your new ship sizes are interacting with the AI_Design_Creation files).

ETA: Specifically, I suspect your new ship sizes are probably smaller than the "Size Minimum Tonnage" to build an attack ship for some of the AI races.
Edited 1 time(s). Lasted edited Dec 10, 2018 6:28 PM.
Commenter: Artaud
Date: Dec 11, 2018 5:57 PM
se4 "stillborn" races.
#7
Sometimes when you add a downloaded race that was created for an earlier version of SE4, the race will behave as you described. In other words, it will do nothing.