Random Research Values at game start

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Author: Zolokhan
Date: Dec 21, 2018 6:03 AM
Category: Spaceport
Posts: 2
#1
I have been tryingto mod SEV to have randomly calculated research totals at game start. I have been able to change the tach formula to do what I want but it changes the tech totals EVERY time you click on the + or - to change research point allocation - it is a bit frustrating.

So ... is there anyone that can help figure this out?

In the end I want a game of SEV where I do not know which techs will be cheap and which will be too expensive thereby forcing me to change my tactics.

Thanks for any help.

Replies

Commenter: ekolis
Date: Dec 25, 2018 1:58 PM
Random Research Values at game start
#2
This isn't exactly what you're looking for, but it will have a similar effect - there's a script that I made (it's included in a bundle of SJ's scripts but I don't remember exactly where you can download that) which gives random breakthroughs in techs that you're researching, so they could take shorter than expected to complete.