Win 10 - getting facility images, new races to show in-game

[RSS]
Author: Artaud
Date: Mar 22, 2020 10:21 PM
Category: Support
Posts: 11
#1
Hi All

I got a new Win 10 computer recently, and this week installed SEIV. I copied the facilities pack, planet pack, component pack, etc from an old CD. But after copying them into the appropriate folders in SEIV, I see that in my new game of Restock6, the music won't play and the facilities and components don't show up in-game.

I tried to start a new game in Devnull, but the race I copied into the Pictures/Races folder doesn't show up when I'm adding races before the start of the game.

Any ideas?

Replies

Commenter: Perimal
Date: Mar 31, 2020 11:42 AM
Win 10 - getting facility images, new races to show in-game
#2
To get music to play, once the the files been loaded into the right folder, you need to change the pointers in Settings.txt. Note: there is a bug which means you will only be able to play some of the files in game.

Regarding facilities pack, planet pack, component pack - where are you loading them? Are they in the mod folder or have you overwritten the standard files? Either should work but it's better to have them in the mod folder unless you plan to use them in every game.

To add a race at the start of the game you need to have the right Empire file in Empires.txt in the appropriate Mod folder.
Commenter: Fyron
Date: Mar 31, 2020 1:41 PM
Win 10 - getting facility images, new races to show in-game
#3
> Regarding facilities pack, planet pack, component pack - where are you loading them? Are they in the mod folder or have you overwritten the standard files? Either should work but it's better to have them in the mod folder unless you plan to use them in every game.

It's generally better to install the Image Mod stuff in the base pictures directory. Exactly 0 of the stock images get overwritten, so there is no worry about data loss or impacting the base unmodded game in any way. Placing it here means that you install it once for every mod that might make use of the images, rather than duplicating them a dozen times.
Edited 1 time(s). Lasted edited Mar 31, 2020 1:41 PM.
Commenter: NeuroCPU
Date: Apr 7, 2020 3:17 PM
Win 10 - getting facility images, new races to show in-game
#4
Perimal, what kind of bug?
Commenter: Perimal
Date: Apr 9, 2020 6:09 PM
Win 10 - getting facility images, new races to show in-game
#5
I have the following lines in setings:

Num Intro Songs := 2
Intro Song 1 Filename := Fading Suns.mp3
Intro Song 2 Filename := MoO2-Intro.mp3
Num Background Songs := 9
Background Song 1 Filename := MoO2-Background1.mp3
Background Song 2 Filename := MoO2-Background2.mp3
Background Song 3 Filename := Gothic March.mp3
Background Song 4 Filename := MoO2-Background3.mp3
Background Song 5 Filename := Sanctus.mp3
Background Song 6 Filename := Battle.mp3
Background Song 7 Filename := After the Battle.mp3
Background Song 8 Filename := Imperial March.mp3
Background Song 9 Filename := Finale.mp3
Num Combat Songs := 6
Combat Song 1 Filename := MoO2-Combat1.mp3
Combat Song 2 Filename := Confrontation.mp3
Combat Song 3 Filename := MoO2-Combat3.mp3
Combat Song 4 Filename := MoO2-Combat2.mp3
Combat Song 5 Filename := The Gateway.mp3
Combat Song 6 Filename := Sith Battle Theme

Some of these songs are never played, although SEIV seems to love Imperial March and plays it very often, even after I changed the position in the list. In the combat list I don't remember it's ever played the last two tracks. I suspect there is a size limit and SEIV will only pick tracks < about 10Mb, which is the size of the largest original music file.
Commenter: NeuroCPU
Date: Apr 16, 2020 7:32 PM
Win 10 - getting facility images, new races to show in-game
#6
Perimal, can you upload all these mp3 for download?
Commenter: NeuroCPU
Date: Apr 17, 2020 7:47 AM
Win 10 - getting facility images, new races to show in-game
#7
seems game uses DX9 wrapping lib to play mp3's. Had problems with that, MCI fixed it.

You expect a shuffling of playing background music? background music is choosen at the game start in random; tactical combats may change background track
Edited 1 time(s). Lasted edited Apr 17, 2020 7:55 AM.
Commenter: Perimal
Date: Apr 17, 2020 3:15 PM
Win 10 - getting facility images, new races to show in-game
#8
The Stars Wars music I downloaded myself from UTube and it would be slightly dodgy for me to post here. But the other music can be found at :

http://ww.spaceempires.net/downloads-details-625-Master_of_Orion_II_Music_Mod.html

http://ww.spaceempires.net/downloads-details-955-Fading_Suns_Music_Mod.html
Commenter: Artaud
Date: Apr 20, 2020 1:05 PM
Win 10 - getting facility images, new races to show in-game
#9
Thanks for the replies. It's nice to know there are still people playing this wonderful game. It's a great distraction from the stress of real life.

I wound up moving the Shrapnel Games folder from Programs(486) or whatever it is to the C drive. Right now I'm playing Atrocities' Star Trek Mod, and the music and everything else works fine. Maybe I will try Devnull and Dark Nova later.

This game just pulls you in...
Commenter: Artaud
Date: Apr 21, 2020 10:47 PM
Win 10 - getting facility images, new races to show in-game
#10
While DN4.30 produces many error messages, DN4.27 seems to work ok, including the music and sound effects. But none of the ReStock Mods play the music. I really like the SE4 music. Oh well.
Commenter: Artaud
Date: Apr 23, 2020 4:25 PM
Win 10 - getting facility images, new races to show in-game
#11
I've finally figured out what I've been doing wrong as far as the music is concerned. I noticed in the "Settings" file that the ReStock mods use the MOO music mod. I vaguely remember not liking the MOO music back when I loaded ReStock on my old computer.

So, I copied the relevant standard SE4 music lines from another Settings file in another mod and plugged them into the ReStock settings file.