Game Details :: 10 horns
Type: SE4
Mod: Fusion Mod v1.17.6
Players: 7 / 7
Due Date: Dec 11, 2022 4:13 PM
Turn: 91
Duration: 48 hours
Mode: After Last Player Upload Only
Game Players
Who's Played?
Slackers







Stars
Game Description
Rules:
--turns will be run as soon as I can directly after the due date unless I receive a request for extension
--No ship trades (to avoid a work-around for tech trades)
--Communication about the game via email is an acceptable alternative to the in-game communication once you have made contact with that particular empire.
--Players are expected to be respectful of other players throughout the game. Violations will be cause for removal from the game.
--No allied wins
--No turtling (you must...
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Rules:
--turns will be run as soon as I can directly after the due date unless I receive a request for extension
--No ship trades (to avoid a work-around for tech trades)
--Communication about the game via email is an acceptable alternative to the in-game communication once you have made contact with that particular empire.
--Players are expected to be respectful of other players throughout the game. Violations will be cause for removal from the game.
--No allied wins
--No turtling (you must always allow at least one warp point into your systems)
--It is expected to email if you are going to declare war or end treaties on a close neighbor (anyone that you share any sectors with) so that other player can declare war or end treaty in the same turn in order to prevent a glitch
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Settings:
I plan for this to be a quick game to try out the most recent version of the Fusion Mod.
5000 racial points
1 excellent homeworld
Low technology
Medium tech cost
No intelligence
Star Heavy quadrant
quadrant size will depend upon the number of players, all wp connected
Events: none
No technology trades
players can see complete tech tree
no ruins on planets