Mod Details :: Invasion!
Mod: Invasion!
Mod Version: Beta 0.60
Game: SE4
Game Version: 1.91+
Site Link: http://www.secenter.org
Download Link: http://www.secenter.org/Invasion06.rar
Author: Combat Wombat
Submitter: combatwombat
Date Added: Feb 9, 2009 11:13 AM
Description:
Features:
* Fully functional AI
* Cross-racial techs
* New ship sizes, all leading up to the massive 5 megaton World Ship
* Ship research split up into three types and featuring over 60 unique hulls
* New 'Advanced' versions of ship hulls, improved over the standard hulls
* Unique movement system, leading to medium tech ships being the fastest
* Uses Neo-Standard shipsets, including some Neo-Standard+ ships with compatible shipsets
* New events, such as Beer Festival, and When Pigs Fly
* Completely unique base called an Oupost, and the massive 17 megaton World Base
* Balanced space monsters, playable by human players instead of AI
* Monsters feature an "evolutionary research path", getting new technology in steps
* Monsters must attack fast to survive, loses out on tech advantage eventually
* Pirate races, not able to make colonies but have acess to special pirate technology
* New choices in race creation, such as new happiness types
* Point defense less effective at lower levels, thus making fighters and missiles more effective
* Unique Chemical Lasers, only able to fire once per combat but doing massive damage
* Other new and unique weapons like the Quantum Warp Missile, and more advanced racial tech weapons
* Leaky armor and shields, including Structural Supports making your ships hulls survive most punishment
* Uses Image Mod and Sound Mod for more variety than stock
* Compatible with the newest version of FQM Deluxe 2.10
Over three years of balancing and updates!
Mod Version: Beta 0.60
Game: SE4
Game Version: 1.91+
Site Link: http://www.secenter.org
Download Link: http://www.secenter.org/Invasion06.rar
Author: Combat Wombat
Submitter: combatwombat
Date Added: Feb 9, 2009 11:13 AM
Description:
Features:
* Fully functional AI
* Cross-racial techs
* New ship sizes, all leading up to the massive 5 megaton World Ship
* Ship research split up into three types and featuring over 60 unique hulls
* New 'Advanced' versions of ship hulls, improved over the standard hulls
* Unique movement system, leading to medium tech ships being the fastest
* Uses Neo-Standard shipsets, including some Neo-Standard+ ships with compatible shipsets
* New events, such as Beer Festival, and When Pigs Fly
* Completely unique base called an Oupost, and the massive 17 megaton World Base
* Balanced space monsters, playable by human players instead of AI
* Monsters feature an "evolutionary research path", getting new technology in steps
* Monsters must attack fast to survive, loses out on tech advantage eventually
* Pirate races, not able to make colonies but have acess to special pirate technology
* New choices in race creation, such as new happiness types
* Point defense less effective at lower levels, thus making fighters and missiles more effective
* Unique Chemical Lasers, only able to fire once per combat but doing massive damage
* Other new and unique weapons like the Quantum Warp Missile, and more advanced racial tech weapons
* Leaky armor and shields, including Structural Supports making your ships hulls survive most punishment
* Uses Image Mod and Sound Mod for more variety than stock
* Compatible with the newest version of FQM Deluxe 2.10
Over three years of balancing and updates!