Mod Details :: Stellar Warfare

Mod: Stellar Warfare
Mod Version: Beta 3
Game: Space Empires V
Game Version: 1.79
Site Link: http://edkolis.exofire.net/swmod.php
Download Link: http://edkolis.exofire.net/Stellar Warfare Beta 3.7z
Author: Ed Kolis
Submitter: ekolis
Date Added: Apr 25, 2010 1:15 PM
Description:

Stellar Warfare Mod is a mod for Space Empires V which turns the focus of the game away from diplomacy and toward the strategies and tactics of interstellar warfare.

==Major Features==

Maximum trade percentage set to zero! You're on your own here!
Four major “tiered” theoretical technologies, each with 3 tiers and 5 levels per tier; theoretical technologies grant some benefits immediately, and gain free research points over time from certain facilities.
The first level of any new technology costs much more to research than subsequent levels. (Bleeding Edge costs)
Many items (especially weapons) require two technologies to advance for a level-up.
Resource usage depends on what you are building, not “all minerals all the time”!
Stackable spaceyards of 3 types, each of which specializes in using a particular resource.
Entirely redone set of weapons and other tech items.
Entirely redone, more realistic damage types.
Ships need crew dependent on which components they install, not based on their hull. (Like Gritty Galaxy, but lifesupport is included in crew quarters)
All weapons have a “blind spot” equal to half their range; targets closer than this blind spot cannot be fired upon.
Entirely redone set of component mounts, including Carronade (short range, more damage) and Artillery (the opposite).
All armor negates some damage, but is also leaky versus certain weapons.
Shields are leaky as well, and while weaker than armor, they regenerate VERY quickly!
All technologies are marked “racial/unique” in order to minimize tech sharing, which is considered against the spirit of the game.